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Solar Beam
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Stats
Type  Grass
Category  Special
Power  120
Accuracy  100%
PP  10 (max. 16)
Priority  {{{priority}}}
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user

Solar Beam is an offensive Grass-type move introduced in Generation I. It is TM22.

Effects of weatherEdit

Effects of field effectsEdit

  • A Dark Crystal Cavern will cause this move to fail
  • In a Grassy Field, Solar Beam's base power will increase by 1.5x if the user is grounded (180 if this is the only boost)
  • In a Forest Field, Solar Beam's base power will increase by 1.5x (180 if this is the only boost)
  • In a Burning Field, Solar Beam's base power will decrease by 0.5x if the target is grounded (60 if this is the only factor)
  • In a Corrosive Field, Solar Beam will become a Grass/Poison move
  • If reflected in a Mirror Arena, Solar Beam's base power will double (240 if this is the only boost)
  • In Stage 2 of a Flower Garden, Solar Beam's base power will increase by 1.2x (144 if this is the only boost)
  • In Stage 3 of a Flower Garden, Solar Beam's base power will increase by 1.5x (180 if this is the only boost)
  • In Stage 4 of a Flower Garden, Solar Beam's base power will double (240 if this is the only boost)
  • In Stage 5 of a Flower Garden, Solar Beam's base power will triple (360 if this is the only boost)
  • In a Starlight Arena, Solar Beam’s base power will increase by 1.5x (180 if this is the only boost) and deal additional Fairy damage.

Effects of abilitiesEdit

  • If the user has Overgrow and Overgrow is activated, Solar Beam will increase in base power by 1.5x (180 if this is the only boost)
  • If used by a Grass-type with Adaptability, Solar Beam’s base power will double, replacing STAB. (240 if this is the only boost)
  • If used by a Pokémon with Normalize, Solar Beam will become a Normal-type move. (replacing Grass in dual-type instances, e.g. Solar Beam would become Normal/Poison when used in a Corrosive Field)
    • When used by a Pokémon with Normalize in a Rainbow Field, Solar Beam will gain a 1.5x boost in power (180 if this is the only boost) and apply damage of a random type.
    • When used by a Pokémon with Normalize in a Holy Field, Solar Beam will gain a 1.5x boost in power (180 if this is the only boost)

Transformed into the Electric typeEdit

If the user is affected by Ion Deluge (if the user also has Normalize)or Electrify, Solar Beam will become an Electric-type move. It will increase in base power by 1.2x in a Factory Field (144 with no other boosts), by 1.5x in an Electric Field if the user is grounded (180 with no other boosts), and will randomly change in base power by anywhere from 0.5x to 2x in a Short-circuit Field. (anywhere from 60 to 240 with no other boosts) Similar to Normalize, if it is transformed as a dual-type move, Electric will replace Grass.

Effects of STABEdit

STAB increases Solar Beam’s power by 1.5x. (180 if this is the only boost) STAB takes effect in the following circumstances:

Effects of ItemsEdit

As any type, Solar Beam will not need a charging turn if the user is holding a Power Herb.

The Wise Glasses will boost its power by 1.1x (132 with no other boost)

With no change in typeEdit

  • If the user is holding a Rose Incense, a Meadow Plate, or a Miracle Seed, Solar Beam’s power will increase to 1.2x. (144 with no other boosts)
  • If the user is holding a Grass Gem, Solar Beam’s power will increase to 1.3x. (156 with no other boosts)

Under NormalizeEdit

  • If the user is holding a Silk Scarf, Solar Beam’s power will increase to 1.2x. (144 with no other boosts)
  • If the user is holding a Normal Gem, Solar Beam’s power will increase to 1.3x. (156 with no other boosts)

In a Corrosive FieldEdit

  • If the user is holding a Poison Barb or a Toxic Plate, Solar Beam’s power will increase to 1.2x. (144 with no other boosts)
  • If the user is holding a Poison Gem, Solar Beam’s power will increase to 1.3x. (156 with no other boosts)

In a Starlight ArenaEdit

  • If the user is holding a Pixie Plate, Solar Beam’s power will increase to 1.2x. (144 with no other boosts)
  • If the user is holding a Fairy Gem, Solar Beam’s power will increase to 1.3x. (156 with no other boosts)

Transformed into the Electric typeEdit

  • If the user is holding a Magnet or a Zap Plate, Solar Beam’s power will increase to 1.2x. (144 with no other boosts)
  • If the user is holding an Electric Gem, Solar Beam’s power will increase to 1.3x. (156 with no other boosts)

Pokémon that learn Solar Beam Edit

By leveling up Edit

Via TM Edit

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