The field is hyper-charged!
Transitions from other Field EffectsEdit
It can be summoned by the move Electric Terrain for five turns.
- Grounded Pokémon may not fall asleep
- Electric moves from grounded Pokémon increase in base power to 1.5x (including those with additional Electric damage)
Moves that apply additional Electric damageEdit
- The stat-changing effect of Charge and Eerie Impulse is amplified
- Focus Punch will always fail
- Magnet Rise will last 8 turns
- Magnet Bomb doubles in power
- Nature Power will become Thunderbolt
- Secret Power may paralyze
- Camouflage will turn the user into the Electric type
Transitions to other Field EffectsEdit
- Mud Sport will terminate this terrain